Research in Learning
Enhancing Professional Learning Through Video Game Roleplay
With younger generations entering the workplace, expectations for workplace training programs are rapidly shifting. Younger generations are looking for more interactivity in training programs to keep them engaged. One potential tool that can offer this interactivity is video game roleplay. This paper reviews existing literature on both workplace learning as well as roleplay and then correlates it to two roleplay experiences I’ve personally had in video games recently. The goal is to examine what learning is taking place while roleplaying and how these types of experiences can be used to enhance professional learning. Equity concerns toward using video game roleplay in the workplace are also discussed.
Games & Learning Final Portfolio
My final portfolio for Games & Learning, showcasing how I learned through play and interacted with affinity spaces, blogging, and Hypothesis.
Implementing A New Employee Training Portal
This report examines how I went about implementing a new compliance training portal at my workplace. The problem, evaluation criteria, implementation, and key learnings are discussed.
Professional Learning in the Industry 4.0 Workplace
This was a group project where my team examined how learning needs to evolve in order to meet the demands of a rapidly changing workplace. The history of workplace training, new learning frameworks, and the future of learning were all covered.
Solution Design Proposal
Developed for a high school food education program, this proposal uses instructional design frameworks to analyze the learning gap and learners impacted to offer a potential solution and evaluation plan.
The Effects of Clear Toner on the Color Gamut of a Digital Press
This paper, published in the Technical Association of the Graphic Arts 2011 journal, examines the clear toner capabilities of the Canon imagePRESS C1+. This research was also given as my final senior design presentation for my undergraduate degree.