Learning Reflection 2

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During these last few cycles, my participation in my affinity space has had the greatest contribution to my understanding of games and learning. This participation has helped me go beyond Guild Wars 2 itself and investigate how the community I’ve interacted with in game for the last few years learns, creates, and plays together. I’ve explored the complex teamwork required for raids, though they’re not for me, and even saw how the developers and community are able to share continuous feedback with each other. These interactions have guided many of the curiosities I had about MMORPGs in my last learning reflection.

When it comes to affinity spaces, I really connected with the cycle 4 readings because, as a gamer myself, I’ve witnessed some of these issues in gaming communities that I regularly visit. Just recently, fans got really personal over some graphical issues in a video game and attacked one of the developers. So how do we change this behavior? I think our culture has changed a lot with new technological advances and easily accessible information. It’s essential that our schools catch up and start teaching empathy in the online space. The moderators in these communities also have a lot of power and with great power comes great responsibility. Reddit, for example, has been taking a lot of heat for many of these issues due to its hands-off approach. I just recently had a post removed from a subreddit just because I posted it in the wrong area. I think if abuse was monitored this closely, It would help clean up some of these spaces. If video games are to become more mature and accepted, these third grade arguments need to stop happening.

I’m not a teacher so it was harder for me to connect with the cycle 5 readings, as I couldn’t relate to the topics as much, or to be blunt, didn’t have an interest in the topics. I ended up relying more on Hypothesis to help advance my learning in these areas, as I found reading about my peer’s experiences to be far more interesting than the readings themselves. The blog posts I’ve been reading throughout this semester have helped with this as well since now I feel more connected to my peers. I use to think that the only purpose of games in the classroom was to teach a specific subject or topic. Now I’m starting to realize that they can go beyond this and help facilitate classroom instruction as a whole. I personally find this to to be a better use of games. I’m still curious about what ways some of this might apply to the workforce. I have no idea right now, but I don’t think I’m going to wear a hood and roleplay as some mysterious character…


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